Comic Book Reviews for This Week: 5/17/2023
DC #1
BATGIRLS #18
Batgirls #18 is an interesting issue, with Gotham grappling with a new sniper threat who seems to be targeting the Batgirls. To be honest, this issue felt a bit weird at bits – I know that the GCPD is still harboring a grudge against vigilantes due to the wider Bat-family, but it feels out of step with how the Bat-family is portrayed in this book. The artwork in the issue (by Robbi Rodriguez) also feels strangely uneven. There are times where the art really shines but there are pages (such as the last page) where it just comes off as flat and rushed. All in all, an okay issue. -- Christian Hoffer
Rating: 3 out of 5
BATMAN: THE BRAVE AND THE BOLD #1
The newest anthology of Batman (and related) stories is undeniably stylish as The Brave and The Bold #1 showcases several of the best artists working in superhero comics today, even if the stories themselves range from the familiar to cyphers needing more context. "The Winning Card" introduces an early Joker-oriented mystery penned by Tom King that provides many unrelated elements of a conspiracy and a particularly creepy approach to portraying Joker. However, it's Mitch Gerads' art and colors that infuse the noir tale with a potent tone to keep readers hooked while the plot remains largely unrecognizable. "Down With the Kings" drafts a number of C-list characters into Stormwatch for an adventure story that evidences little novelty and few flaws as it runs right down the center of expectations. The Superman story "Order of the Black Lamp" is the issue's biggest highlight with artwork from Javier Rodríguez that showcases the new Metropolis status quo as a mysterious, retro-styled adventure is introduced. Minor design elements and the scope of Superman's powers alike make a big impact on the page and are bound to hook readers for issue #2. Dan Mora writes and draws a final installment, "Heroes of Tomorrow," that shows the growth of a new writer, but remains impressive due to his inimitable skill depicting superhero comics. Overall, The Brave and The Bold #1 makes a strong case for itself as an artistic showcase with room for the many mysteries inside to grow into something more compelling. -- Chase Magnett
Rating: 4 out of 5
BATMAN/SUPERMAN: WORLD'S FINEST #15
To the shock of a few, the best superhero book in DC Comics' roster continues to be just that. Waid and Mora are on a hot streak with this run that is sure to make it a legendary one for all the heroes involved. With this particular issue, readers are given the identity of the puppet master pulling the strings in this Metamorpho-centric adventure. Where the writer and artist of World's Finest are able to really show off their skills is with the "weirder" side of the DC Universe. The likes of the Challengers of the Unknown, the Metal Men, and Doom Patrol are all front and center and they might have never been cooler. World's Finest is able to take on the monumental task of not just combining the Superman and Batman families, but exploring the DCU at large and Waid and Mora do so seamlessly. -- Evan Valentine
Rating: 5 out of 5
BLACK ADAM #11
Black Adam #11 sets the stage for its series finale as all of the Akkadian gods are drawn into conflict with both Teth and Malik. Priest frames the overlapping confusions and developments in an outstanding manner reminiscent of the best arcs in Black Panther with timelines intersecting to deliver very satisfying conflicts. Each of the Akkadian designs is provided an opportunity to be showcased and their distinct approaches make the battle ahead loom large. However events shake out between the series' anti-hero and the expansive cast now surrounding him, Black Adam #12 is set to be an explosive issue (and hopefully one that will lead to more Black Adam stories from Priest). -- Chase Magnett
Rating: 4 out of 5
CATWOMAN #55
The latest chapter of Catwoman starts out as something decidedly snappy and promising, before falling into a new version of the same old song. Now that Selina is out of prison, her next moves impact herself, Eiko, Dario, and the criminal underworld of Gotham. The only problem is that that impact ranges from genuinely heartfelt moments to undercutting jokes, creating an odd foundation for Selina's noble efforts. Still, the very premise of this issue, and the clever art from Nico Leon, keep me invested in what's in store. -- Jenna Anderson
Rating: 3.5 out of 5
CYBORG #1
I feel like I couldn't properly comment on this new Cyborg series without raining praise upon the nice collection of covers. Each one is pretty impressive, and a reader wouldn't be disappointed with any of them. As for the actual story, it does a good job of summarizing everything fans love about Cyborg. It's set in Detroit, we have some family drama, Cyborg has an updated look, and our threat is something Cyborg is well positioned to deal with. You also have to appreciate the twist at the end. -- Tim Adams
Rating: 4 out of 5
DAWN OF DC: PRIMER #1
As a prologue for the big "Dawn of DC" event, Dawn of DC: Primer more or less does its job. Joshua Williamson gives readers an important piece of world building for the story, offering up a frustrated Amanda Waller who is just done with the heroes of the DCU and is now ready to take actions against them – from the shadows, of course. She turns to a cabal of bad guy assassins to do her dirty work for her and, in classic Waller fashion, is both manipulative and playing a larger game at the same time something that is juxtaposed with the mission that she has Peacemaker on. It's a frustrating set up and that's exactly the sort of feeling it should evoke. Leandro Fernandez's art has a bit of a muddy quality to it, that works really well here, too. There's a darkness to this issue that fits very well particularly when juxtaposed with the idea of the heroes being bastions of hope. It will be very interesting to see where things ultimately go. -- Nicole Drum
Rating: 4.5 out of 5
prevnextDC #2
THE FLASH #799
Jeremy Adams is taking the opportunity to throw everything and the kitchen sink at the Scarlet Speedster and the creative team is clearly having a blast doing so. Following the latest addition to the West clan, the Flash and several fellow heroes have made their way to Apokolips and find plenty to do to keep them busy. Before the issue ends, Adams takes the opportunity to throw even more curveballs at Wally thanks to some spacial time hijinks which are sure to be explored in the 800th issue offering. Adams' love of the Flash family, and the DC Universe as a whole, is infectious and it's clear that the next creative team has a lot to live up to. All the artist shifts this time around can be a little jarring but the latest Flash entry does well at capturing some major universe-trotting moments. -- Evan Valentine
Rating: 3.5 out of 5
SUPERBOY: MAN OF TOMORROW #2
Superboy: The Man of Tomorrow #2 feels, tonally, like a series that doesn't know exactly what it wants to be. The first issue wasn't without flaw, but did seem to be setting Connor up for his own, introspective journey which intriguing and full of promise only to now slip into what feels like a vehicle for the Cosmoteers and is now somehow less about Connor. This issue sees strong character introductions for the three Cosmoteers, but quickly shifts from a Connor centric title into a team dynamic and one where Connor doesn't really feel central anymore – particularly with the character suddenly stuck weirdly being the voice of reason. The art is the right tone of dramatic and is fun, but this issue just feels like it's failing Connor as a character like so many other stories before it. -- Nicole Drum
Rating: 3 out of 5
SUPERMAN #4
It's becoming more challenging to find new avenues of praise for DC's Superman series, but it's a challenge I'll gladly embrace. Writer Joshua Williamson pulls the curtain back on the book's larger villains just enough without sacrificing the intriguing aura of mystery that surrounds them. Williamson continues to work wonders with Superman's classic rogues gallery, and Silver Banshee is the latest recipient. As with Parasite, not only are her powers amped up, but they are brought to life in visually creative ways thanks to the stunning work of artist Jamal Campbell and letterer Ariana Maher. Something I didn't expect was the welcome swerve with Luthor, and while you can't really trust anything he says, if even a tiny percentage of it is true, this set the tone for it beautifully. Artist Nick Dragotta and colorist Frank Martin sync up with Campbell's work well while also adding their own flair to the proceedings, and coupled with the continuing teases of Marlyn Moonlight, I simply can't get enough. Superman continues to fire on all cylinders, and is unquestionably one of DC's best and brightest. -- Matthew Aguilar
Rating: 4.5 out of 5
TITANS #1
[READ THE FULL REVIEW HERE]
Structurally, Taylor's script for this debut works because the ensemble is filled with characters most readers have known for years. Titans readers should know the stakes of the story at hand and the character arcs, allowing Taylor and Scott to use most of the paper to explore story ideas rather than character work. Still, it's missing the spark found in Taylor and Bruno Redondo's Nightwing series, with Titans #1 feeling hollow and incomplete at times. It's a solid start with one of DC's more beloved groups, it just feels like a lot was left in the bullpen. -- Adam Barnhardt
Rating: 3.5 out of 5
THE VIGIL #1
The Vigil #1 introduces readers to a new black ops team working within the world of DC Comics. Much of the debut centers around introducing the team's new leader and a few of the metahuman specialists working inside it as they take down a band of pirates. The action and execution runs a familiar route with most modern thrillers, including the many references to a mysterious backer and the first strands of a tech-conspiracy. However, there's little that sets it apart from that fare either besides its willingness to embrace more low-key power sets within DC Comics to tell its story. The presentation of events is competent and the action clear, but provides little aesthetic polish and some characters present with inconsistent ages. The Vigil certainly possesses potential, but its introduction is ultimately run-of-the-mill. -- Chase Magnett
Rating: 3 out of 5
WONDER WOMAN #799
Wonder Woman #799 is really interesting and honestly, I wish that Conrad and Cloonan had spent less time with the previous arc/crossover and more on this one because with just two issues left in their run, this already feels rushed Diana is stuck asleep and within her being trapped in dreams, as it were, the reader gets to explore her relationships with her friends through those dreams. It's such a good concept and at times it is pretty well executed, though one flaw is it takes a little too long to figure out exactly what is going on from character to character. The art shifts from story to story—or rather dream to dream—as well and the quality shifts with it. The net result is what is supposed to feel a little strange and off center just being messy with flavors of really wishing that this had had more time to develop. -- Nicole Drum
Rating: 2.5 out of 5
prevnextMarvel #1
THE AVENGERS #1
[READ THE FULL REVIEW HERE]
Everyone gets to shine in The Avengers #1, and its ending leads directly into bigger conflicts awaiting them, and the basis for the title's first year of stories, at least. If you are an Avengers fan, there's no reason not to pick this up and continue reading to see what new villains they will face, and which heroes leave their unforgettable mark on the series. -- Tim Adams
Rating: 5 out of 5
BLOODLINE: DAUGHTER OF BLADE #4
Brielle and her mother Safron were central to Bloodline: Daughter of Blade early on, but now the dynamic has shifted to Brielle and Blade. While I adore the relationship between Safron and Brielle, writer Danny Lore finds new beats to explore and showcase in Brielle's relationship with Blade, and I've grown to enjoy their time together for completely different reasons. Bloodline: Daughter of Blade #4 also brings Jay and Rebecca back into the fold in a bigger way, and Whitney's villainous aura grows larger and more effective with every issue. So far the larger plot behind all this isn't as captivating as everything else, at least not yet, but there's still time for that to sink its hooks in. Bloodline is as addictive as ever, and hopefully the series only gets more entertaining from here. -- Matthew Aguilar
Rating: 3.5 out of 5
CAPTAIN AMERICA: SENTINEL OF LIBERTY #12
Sentinel of Liberty brings another longtime Cap ally into play, although it's unclear whose side she's on this time. Meanwhile, the Caps' push towards Dimension Z comes with Sam questioning Steve's judgement with Steve's son on the line. While I think Sam's wider point is a fair one, the comic hasn't done the best job of actually showing how Steve's judgement is impaired. Clearly, Steve is under duress, but it's not like he's been in plenty of other tough spots over his decades of action. This crossover's external stakes have been great, but the internal conflict feels lacking. -- Christian Hoffer
Rating: 3.5 out of 5
DANNY KETCH: GHOST RIDER #1
Danny Ketch returns in his own solo mini-series from Howard Mackie and Daniel Piccioto. As you might expect from the creator of Ketch, the story quickly returns to the land of familiarity with a story ripped straight from 1994. Not only is Ketch back in prime form, but the design of this new antagonist is peak supernatural goodness. Mackie's plot does take a little bit too long to get going but once it starts lurching forward, the title is quickly off to the races with exciting action set pieces to boot. -- Adam Barnhardt
Rating: 4 out of 5
FANTASTIC FOUR #7
Fantastic Four #7 also celebrates the series' 700th issue (by some ordering) in 40 pages of story that hardly manage to justify being oversized. Beyond a 2-page teaser for things to come, the story is essentially divided into two halves split between the Fantastic Four and Doctor Doom in adventures of theoretical science that hardly connect to one another. An extended bit of misdirection leading nowhere interesting eventually leads to time travel shenanigans with Doom that entail all of the typical missteps of time travel stories, like a complete lack of character growth, an absence of stakes, and unanswered questions of causality. It's possible there are plans to address all of these elements in some future issue tying so much together, but here it simply reads like a continuation in a pattern of pedestrian plots that evoke little conflict and seemingly lead nowhere. Although the general tone of this issue and the series thus far can be described as charming, it lacks humor, heart, or anything more sincere than projections of family road trips. A focus on the Fantastic Four as family has largely forgotten the elements of soap opera and grand adventure that make this larger-than-life family fantastic. Although the artwork and plotting always meet the marks of competence, it's increasingly clear that run may never really "start" as its 700th issue celebration turns out to be terribly dull. -- Chase Magnett
Rating: 2 out of 5
GUARDIANS OF THE GALAXY #2
This bold new status quo for the Guardians continue to unfold with a lot of charm. While Guardians of the Galaxy #2 might not be as polished and straightforward as its precedessor, it still provides a hearty dose of the Guardians' heart and humor, as the team breaks up into smaller groups to navigate the newest threat. I will gladly read a hundred or so issues of what Collin Kelly, Jackson Lanzing, Kev Walker, and company have in store for this seres, and this issue proves why. -- Jenna Anderson
Rating: 4 out of 5
prevnextMarvel #2
HULK ANNUAL #1
Hulk Annual #1 provides readers a much-needed change of pace and the best issue of Hulk in about a year's time in an Annual that reads like a genuine Annual. The story provides readers a different perspective on its eponymous anti-hero in a standalone story following a documentary crew on their quest to find the Hulk. It's an intriguing angle that provides readers a familiar but well structured spin on the "seekers becoming the hunted" story. The sequences framed from a cameraman's perspective are well-selected, building tension and making the story feel nearly like an artifact from within Marvel Comics, without overwhelming the issue's brisk pacing. However, the absence of character beyond quick sketches made at the start leaves little room for surprise or growth. It's clear who's doomed at the very start with a metatextual wink at the camera; that wouldn't be a problem if this story explored this ill-fated character or any of their cohort, but the film being shot doesn't even seem to possess a purpose or perspective. It's this lack of detail around the edges that leave Hulk Annual feeling like a capable, but undeveloped take on a premise with real potential. When the Hulk turns to the camera and transforms clear subtext into text, it's simply a bit too much. -- Chase Magnett
Rating: 3 out of 5
MILES MORALES: SPIDER-MAN #6
Who knew Miles Morales and Scorpion would make for such an entertaining pairing? After fighting each other in the first issue, they wind up unlikely partners in the second chapter of "Carnage Reigns." There are some interesting surprises in store as far as guest-stars to help Miles and Scorpion deal with Cletus Kasady, and I can't wait to see their interactions going forward. -- Tim Adams
Rating: 5 out of 5
PLANET OF THE APES #2
If the first issue left you wanting more action, the second issue delivers, at least if you stayed patient. Most of the issue is spent in conversation, albeit well-written, intentional conversation. It's a lot more groundwork, but a second part of the story is tacked onto the end and brings the war front and center. Planet of the Apes is taking the methodical approach to its story, but it's been excellent so far. -- Charlie Ridgely
Rating: 4 out of 5
PREDATOR #3
Writer Ed Brisson delivers an issue that continues to build on the big storytelling swings he set before it, consistently surprising readers with each new twist and turn. The big trouble with this issue is that Netho Diaz's artwork in the big action beats is largely obscured thanks to the added effect of rain on the images. It's useful for the setting naturally, but it keeps the panels from really being as dynamic as they can be. Predator remains a fun series for fans of the franchise, and the latest issue from Marvel Comics is no exception. -- Spencer Perry
Rating: 4 out of 5
RED GOBLIN #4
Red Goblin might just be my biggest surprise of the year, and at this point I'm Normie and Rascal for life. The friendship between the symbiotic and its host has rarely ever been as relatable and endearing. Normie's gradual learning of the impact he can have on Rascal and what lessons he wants to take and shy away from regarding his grandfather is key, and yet writer Alex Paknadel has slowly evolved Rascal right alongside, and the more they grow the more rich and complicated their pact becomes. Norman's fears are understandable to a point, but Normie has already evolved far past his grandfather in terms of empathy and in many ways maturity as well. It's legitimately painful to watch them separated, and credit to artist Jan Bazaldua, colorist David Muriel, and letterer Joe Caramagna for expertly conveying the heartbreak both are feeling as this plays out. Norman's involvement should always serve Normie and Rascal, and not the other way around. That's been a key part of what's made Red Goblin so special, and I hope to see that continue. -- Matthew Aguilar
Rating: 4 out of 5
SHE-HULK #13
Although She-Hulk #13 may technically feature some villains, it showcases the series' strengths outside of the superhero genre's stock and trade by emphasizing its romance and work-drama angles. She-Hulk goes on a number of dates, ranging between friendly, tense, and romantic, throughout the issue, and each delivers plenty of drama and excitement without requiring any punches to be thrown. Rowell has a knack for evoking distinctive dynamics and both Andrés Genolet and Joe Quinones' expressions ensure they land with humor and emotion. While inevitable fights loom ahead, it's their grounding in strong character work with shojo-like pacing that will provide them their impact. She-Hulk is shaping up to be stronger than ever. -- Chase Magnett
Rating: 4.5 out of 5
prevnextMarvel #3
SPIDER-MAN 2099: DARK GENESIS #3
This is probably the weakest issue of this Dark Genesis run, but it's also the bloodiest and most action-packed. Carnage brings the blood and gore to the forefront and makes this issue incredibly fun to read, even when the commentary isn't as sharp as in previous editions. -- Charlie Ridgely
Rating: 3 out of 5
STAR WARS: BOUNTY HUNTERS #34
Inferno Squad catches up to Valance and his crew to enact their orders, while IG-88 tracks down the leader of the Unbroken Clan, with chaos ensuing among all the bounty hunters. Despite relatively recent issues of Star Wars: Bounty Hunters teasing that the story could be evolving into something narratively worthwhile, the events of this installment essentially fall flat, delivering nothing more than a handful of visually compelling combat scenes. These encounters are engaging, yet come with short-term consequences that feel entirely hollow. Valance potentially has a more grim future ahead of him, but this book, like the worst of Bounty Hunters, just feels like a hid in a toybox who mashes all their characters together in a playful battle before putting them all peacefully back into the box. There's nothing notable dramatically, other than leaving us to hope the closing of this chapter could see the next installment actually investing in an exciting storyline. -- Patrick Cavanaugh
Rating: 3 out of 5
VENOM #19
Though featuring a confrontation that may have Spider-Man fans cheering, Venom #19 doesn't do a lot to endear itself in the larger storyline. Largely an addendum to the most recent crossover, Al Ewing manages to pepper in some fun moments with both Dylan and Norman Osborne, with at least one very hilarious panel sequence by artist Rogê Antônio. It's a fine read but it won't have you rethinking everything before it like previous issues in this rung. -- Spencer Perry
Rating: 3 out of 5
X-FORCE #40
Although X-Force #40 reads like it's stalling for time before finally delivering whatever final confrontation with Beast is coming, it does so in the most entertaining fashion imaginable. "The Ghost Calendars" pulls X-Force's revived roster into a dystopian future dominated by Beast's ongoing schemes while revealing what Quentin Quire has been up to since his disappearance. It's a well planned pay off for longtime readers and one that produces an excellent dramatic mixture of characters on the team and ones who play very well in this sort of "Age of Apocalypse"-style sandbox. The resulting adventure plays out in a familiar fashion, but the new nasty monster designs and blasted landscape make it an enjoyable set of action sequences. What's more is that the upcoming chapters promise to set the stakes for that inevitable showdown with Beast very clearly. X-Force continues to improve its stock as it builds toward the series' greatest conflict. -- Chase Magnett
Rating: 4 out of 5
X-MEN #19
This issue of X-Men feels like it's in a holding pattern as the X-Men line inches closer and closer to the Fall of X. There's action in the issue, but it feels truncated and as if it's only moving at half-speed while the writing emphasizes that this X-Men team, which has barely felt like a team throughout the run, is starting to come apart at the seams. Dean White remains the best colorist for Joshua Cassara's work, but Marte Gracia isn't a bad substitute and brings that distinctive Krakoan X-Men flavor to the book. The issue is competently crafted, but largely feels like it's waiting for another story to start. -- Jamie Lovett
Rating: 3 out of 5
prevnextOther Publishers #1
ARCADE KINGS #1
Arcade Kings by Dylan Burnett is an absolute blast. The cartoonish art style and video game logic/references definitely show roots in titles like Scott Pilgrim, but the story also adds in dimensions of certain anime tropes, classic arcade fighting games and even pro wrestling to truly stand out as its own concept. The story also does an excellent job of slowly revealing the narrative without an exposition dump, though you'll still likely be left with questions like "why does the main character's head look like dragonfruit?" Definitely worth a look. -- Connor Casey
Rating: 5 out of 5
CHILLING ADVENTURES PRESENTS... JINX: A CURSED LIFE #1
Chilling Adventures Presents presents a new tale this week that pits the devil against the might of an electric guitar. When Jughead finds himself possessed by the devil, it falls to Jinx to figure out what is going on, and the power of friendship ends up revealing more things about the novice rockstar than she ever suspected. -- Megan Peters
Rating: 4 out of 5
DARK RIDE #6
The various pieces of Dark Ride are starting to coalesce into something fascinating, turning an already-great book into an enthralling one. As the conspiracy surrounding the park, as well as its past impact on the lives of its founders, gets even clearer, Joshua Williamson's script meets us with a story that's weird, a little gross, but genuinely exciting. The multi-generational art from Andrei Bressan and the spooky colors from Adriano Lucas are also better than ever, making this a book that I can't wait to follow from this point. -- Jenna Anderson
Rating: 4.5 out of 5
DARK SPACES: GOOD DEEDS #1
[READ THE FULL REVIEW HERE]
It's easy to sense that Good Deeds' creators have something to say, even if they are taking their time saying it. The visuals tell the story well, making even well-worn steps along the story's path compelling to read. Anyone who misses that particular 21st-century Vertigo Comics flavor would do well to give Dark Spaces: Good Deeds #1 a look. For those less nostalgic for that method of storytelling, Dark Spaces: Good Deeds #1 is still a well-put-together comic book, even if it is mostly scene-setting. What comes next as Dark Space: Good Deeds continues will ultimately determine whether this introduction is worthwhile, but the chances seem good that'll only get more interesting from here. -- Jamie Lovett
Rating: 3 out of 5
EARTHDIVERS #7
Earthdivers #7 takes a slight detour to the Ice Age. It really feels like this side story is driving home how the Indian community was held under the boot of their oppressors. We also get to see the lengths a mother will go through in order to find her missing kids; even traveling hundreds of years into the past and facing off against sabertooth tigers.. -- Tim Adams
Rating: 3 out of 5
FEAR OF A RED PLANET #4
Delays do no favors to a mystery series, but Fear of a Red Planet does an admirable job of reframing its anti-capitalist, Martian adventure for a parlor scene in which the killer is revealed just before a couple of genuinely shocking twists. The plotting and pacing are both accomplished, but the artwork often leaves important details difficult to discern and the action sequence midway through the issue is very difficult to follow as a result. It also delivers a twist that seems too convenient by far, even if it produces the stage for a very intriguing finale that compounds the mystery and tensions building across the series. Fear of a Red Planet is a series that remains interesting despite some consistent faults and its final chapter still offers the promise of one worth adding to any reader's sci-fi comics collection. -- Chase Magnett
Rating: 3 out of 5
THE GIMMICK #3
Shane's story is still a little less-than-interesting, but the series is finally giving more time to Alicia and Sam. They're the real stars here, and The Gimmick continues to improve as they take a bigger share of the spotlight. -- Charlie Ridgely
Rating: 2.5 out of 5
prevnextOther Publishers #2
HEXWARE #6
Hexware #6 goes live this week with some gorgeous artwork that will leave fans immersed in post-apocalyptic tech. As our heroine continues to explore her city's underbelly with a crew in tow, more exposition guides the way in chunks. Luckily, Hexware's gorgeous artwork will keep fans eager to look through pages even once its dialogue starts swimming circles. -- Megan Peters
Rating: 3 out of 5
HOUSE OF SLAUGHTER #15
"The Butcher's Return" has allowed Jace to achieve so much as both a character and as part of the franchise's broader lore. Writer Tate Brombal pulls at more and more threads from the Butcher's history and their bloody downfall, and with each new thread Jace's story and becomes that much more compelling. Artist Antonio Faso, colorist Miquel Muerto, and letterer Andworld Design create some of their best work of the series here, delivering satisfying payoffs to long teased revelations, brutal battles with emotional weight, and an ending that had me on the edge of my seat. House of Slaughter has truly come into its own with "The Butcher's Return," and I cannot wait to see what lies in store from here. -- Matthew Aguilar
Rating: 5 out of 5
ICE CREAM MAN #35
Half of Ice Cream Man #35 is devoted to text pages detailing the idiosyncratic sorts of monsters readers have come to expect in the series. There are some familiar faces alongside a number of new ones related directly to the author of these text page's current plight. While the concepts and designs are intriguing, they read slowly and in a familiar style that often makes them burdensome to the pacing. The story at the center of this issue, told between samples of the protagonist's fictional text, boils down to a single twist that lands very well in the final few pages, but doesn't develop much tension along the way. It's a fun conceit but one that doesn't earn an entire issue's space. -- Chase Magnett
Rating: 3 out of 5
IMMORTAL SERGEANT #5
In a story where Sarge has already been quite demeaning and grumpy, readers will find him at grumpiest here. The lead character of Immortal Sergeant #5 is one of the most unlikable characters you'll read this week, with his horrid energy seeping into the characters around him. In lieu of any meaningful character development, the cast here refuses to change for the better. In fact, if any change is to be had, most of them are regressing as the title moves along. -- Adam Barnhardt
Rating: 3 out of 5
MASKERADE #5
Maskerade #5 will start off by making you think this is the series' version of The Boys' "Herogasm." Quite the opposite is true as the illicit scene is only depicted for one panel before our hero confronts the twisted rich villains of the month. The visuals in the comic don't come anywhere close to the depravity of what's implied in the dialogue (thank merciful God) but it also doesn't leave the comic with much to do beyond one fist fight. I appreciate the comic at least acknowledges Felicia is terrible and her revenge quest is only making her worse but there's not much to latch onto beyond whatever horrible thing is either said or done on the next page. This is becoming increasingly harder to read. -- Connor Casey
Rating: 2 out of 5
MASTERS OF THE UNIVERSE: MASTERVERSE #4
Tim Seeley's Masters of the Universe anthology comes to a close with one story that is a let-down and one that actually does the format justice. The first, "Unfakable," isn't bad, but it's largely just the animated series He-Man and the Masters of the Universe in comic book form (artist Daniel "Pez!" Lopez does do it justice though). The second story, "The Megabeast Matrix," properly remixes the lore of He-Man once again in a unique way, with unique grounded art by Fico Ossio, even finding a way to fold it into the wraparound story. -- Spencer Perry
Rating: 3 out of 5
prevnextOther Publishers #3
MIGHTY MORPHIN POWER RANGERS #108
Mighty Morphin Power Rangers #108 hits hard from the start, and the book's early revelations sticks with you throughout the entirety of the issue. Rita's cruelty reaches a new high, and writer Melissa Flores utilizes that to great effect, giving the past issue's Zordon reveal a welcome layer of depth and complexity. This issue is completely Zordon focused mind you, with the Rangers only making the smallest of appearances. That might sound less than captivating, but the conversations at play here kept me immersed in Jordan's journey and the decisions that he has to live with. That Vessel's design makes every panel that much more eye catching, and artist Marco Renna and colorists Francesco Segala and Gloria Martinelli employ it to stellar effect throughout. Much of the book is centered around one long discussion, and yet visually the book continually captures your attention and relays its story well through expression and mannerisms alone. While I'm happy to move forward with less Zordon-focused storytelling, the issue delivered and set the stage for even bigger moments down the line, and I enjoyed every minute. -- Matthew Aguilar
Rating: 4 out of 5
MISS TRUESDALE AND THE FALL OF HYPERBOREA #1
Having tapped into the Hyperboric age with B.P.R.D., writer Mike Mignola gets the chance to bring his own Red Sonja-type character to the world of Hellboy in this new series. Longtime fans will recognzie this but also find a lot of interesting meat to chew on with some delving into the Heliopic Brotherhood of Ra and a surprise cameo in the closing page. Artist Jesse Lonergan brings a style and uniqueness that feels right at home alongside Mignola and his other collaborators, already standing head and shoulders above some of the other prequel stories. In short, this is the best original Hellboy spinoff in years. -- Spencer Perry
Rating: 5 out of 5
MOSELY #4
At its heart, Mosely has an interesting concept, but it's one that gets lost in a techno-world that is looking to amplify the stakes to an almost ludicrous degree. I almost feel like the side story from Guillory in this fourth issue is where you can find the real meat and potatoes, aka a blue-collar family man attempting to wrap his head around an unstable, technologically advanced future. While there are some good action scenes to be found in the main story, the grandiosity of Mosely wielding a giant flaming hammer to fight against a techno-god looking to separate human consciousness can be a bit daunting. Mosely could have truly benefited from a more down to Earth approach but your mileage here will ultimately vary. At the end of the day, Mosely has me thinking what could have been rather than what it currently is. -- Evan Valentine
Rating: 2.5 out of 5
NO/ONE #3
After a compelling, but slightly-disjointed start, the superhero conspiracy of No/One is beginning to feel like something special. The balance between the true-crime reality of the series' main cast, and the vigilante, tropey superheroism of the titular character, is at its best yet in this installment, and changes the game for issues to come. If you haven't been reading this series yet, now is a good time to change that. -- Jenna Anderson
Rating: 4.5 out of 5
RICK AND MORTY PRESENTS: MAXIMUM OVERTURE #1
Rick and Morty Presents presents a new adventure this week with Maximum Overture, and it puts Rick's gun-blazing strategies through their paces. When our pair finds itself locked in a puzzled prison, Rick and Morty must slog through a musical villain's games as they learn about his truly deranged past. A cliffhanger at the end promises more trouble is on the way for Morty and his grandfather. So if you like what this maestro is playing, Rick and Morty Presents has more of it on the way. -- Megan Peters
Rating: 4 out of 5
THE SEASONS HAVE TEETH #2
The beauty of spring has made way for the heat and danger of summer, and The Seasons Have Teeth has adjusted accordingly. The series ratchets up the intensity in its second issue, without sacrificing much of the emotional core that made its debut so impactful. -- Charlie Ridgely
Rating: 4 out of 5
prevnextOther Publishers #4
SONIC THE HEDGEHOG #60
Things continue to heat up in Sonic the Hedgehog #60, but this middle chapter in a massive showdown against Eggman reads as a lot of build with little pay off. The issue carves out space to check in on more than a dozen characters, but each of them is shown persisting in their current course of action. There are some amusing reactions and the development of one new power-related wrinkle, but much of the action reads as being standard for the series with the explosive growth of crystals and many mechanical threats not providing much interest in a story that seems to be stalling for time. It's a perfectly serviceable issue of Sonic, but one that leaves me craving whatever it's slowly building toward. -- Chase Magnett
Rating: 3 out of 5
STAR TREK #8
Star Trek #8 feels even more like a direct successor to Star Trek: Deep Space Nine than any of the issues preceding it. Sisko standing on trial for what happened to Cardassia at the end of the Dominion War absolutely feels like an arc of the show and allows fans to see the cost and aftermath of the liberation of Cardassia for the first time, providing an opportunity to look at the state of a society that has speedrun from rising fascism to state in decline to galactic war to occupation to violent liberation. The writing team handles it all well, nailing Garak's voice and cleverly contrasting the Obsidian Order's accounting of Sisko's war record with how the Federation sees it in a previous issue. The artwork is stellar, and we get some interesting developments for Data in his new role as acting captain as well. This is all-around good Star Trek. – Jamie Lovett
Rating: 4 out of 5
STAR TREK THE MOTION PICTURE: ECHOES #1
Star Trek: Echoes has a promising start. Picking up in the wake of Star Trek: The Motion Picture, it quickly brings up unresolved threads from that film. What does Admiral Kirk, eager to command a starship again, do when the V'Ger crisis is over? Does McCoy remain on active duty even after being forced back onto the Enterprise at Kirk's behest? The visual style and colors embrace the more hard-sci-fi flavor of the first Star Trek movie, which is appropriate and enjoyable. The issue starts to waver when it runs into familiar territory. Multiverses, Doppelgängers, and variants are all the rage in current popular genre fiction, making who is under the mysterious intruder's helmet somewhat of a letdown. The path to the multiverse has been tread thoroughly enough that the idea of the Enterprise crew facing their doubles is less interesting than the promise of them meeting a representative of yet another previously unmentioned or undiscovered alien society. On top of that, the threat posed by these interlopers is nearly identical to the power wielded by the Red Path in IDW's currently ongoing Star Trek flagship series. There's solid footing here, but Echoes needs to find ways to distinguish itself from other similar narratives if it wants to leave a lasting impression. – Jamie Lovett
Rating: 3 out of 5
STAR WARS: THE HIGH REPUBLIC ADVENTURES – THE NAMELESS TERROR #4
There's just too much. Too many characters doing too many things in too many places across too many time periods. Okay, so there are only a couple of time periods, but that gets lost in the midst of all the jumping around this series does. Whatever story is here just gets buried by its own ambition. -- Charlie Ridgely
Rating: 2 out of 5
STRANGER THINGS: TALES FROM HAWKINS #2
Set shortly after the disappearance of Barb in Season 1, we see Murray attempting to uncover not only what really happened to the teen, but also pieces together reports about everything ranging from Russian infiltrations to kids with telekinetic powers. For fans of Murray, the book manages to offer a bit more backstory for his presence in Hawkins, Indiana while also effectively channeling his spirit, avoiding the depiction that he was a complete crackpot yet also offering his idiosyncrasies that has made him such a fun character. Serving more as an entertaining deviation from the core Stranger Things storyline, we appreciate getting to spend more time with Murray in a way that makes him more endearing, so devout fans will appreciation the deviation more than a casual fan, as the contained story fails to offer anything particularly thrilling about Murray's time. For better or worse, this chapter could serve as a prequel to Murray's integration into the core of beloved Stranger Things characters, and while it might be unnecessary, it's still entertaining. -- Patrick Cavanaugh
Rating: 4 out of 5
THE VAMPIRE SLAYER #14
The Vampire Slayer squanders much of its recent momentum on an issue that's almost entirely Spike and Drusilla catching up with each other. It feels like an issue that's standing still, and then awkwardly chooses to have characters dump their emotions all at once during what should be times of urgency. The stiff artwork contributes to the lifelessness of it all, with characters that are reminiscent of fashion dolls but that lack vitality. Add in the fact that this plot is retreading such familiar ground and there's simply not much energy here. – Jamie Lovett
Rating: 2 out of 5
prev